EuroLuxor EM 2.0

Position luminaires in the premises

The “position luminaires” dialogue box allows entering luminaire distributions of the models previously chosen from the catalogue.

In this dialogue box, as with the room editor, there is an area for drawing in the left part of the screen.

The luminaire editor allows the following luminaire distributions:

These options are selected from the luminaire menu, and each distribution has a certain number of successive stages.  Certain data are entered or indicated in each stage.The option can be cancelled by using the button.  It is also possible to go back to the preceding stage by using the button. In order to confirm the data of each stage, use the button.  A luminaire distribution (light green) is proposed in the final stage (except for an individual luminaire), which must be confirmed in order to save them as real luminaires.Do not forget to select the desired luminaire model from the list.

The stages are the following:

Individual luminaire:

A single stage.Enter the data manually, or use the mouse to click on the desired position for the co-ordinates (X, Y).

Continuous line:

  1. Determine the origin of the line (with the mouse or manually).
  2. Determine the final point of the line (with the mouse or manually).
  3. Indicate the number of luminaires, or calculate the maximum number using the distribution option: .
  4. Confirm.

Continuous line parallel to a wall:

  1. Select the wall to which the line has to be parallel.
  2. Determine the origin of the line (with the mouse or manually).
  3. Determine the final point of the line (with the mouse or manually).
  4. Indicate the number of luminaires, or calculate the maximum number using the distribution option: .
  5. Confirm.

Line of luminaires

  1. Determine the origin of the line (with the mouse or manually).
  2. Determine the origin of the line (with the mouse or manually).
  3. Indicate the number of luminaires, or calculate the maximum number using the distribution option: .
  4. Confirm.

Line of luminaires parallel to a wall:

  1. Select the wall to which the line has to be parallel.
  2. Determine the origin of the line (with the mouse or manually).
  3. Determine the end point of the line (with the mouse or manually).
  4. Indicate the number of luminaires, or calculate the maximum number using the distribution option: .
  5. Confirm.

Square wireframe:

  1. Determine the origin of the wireframe (with the mouse or manually).
  2. Determine the end point of the wireframe (with the mouse or manually).
  3. Determine the number of rows and columns and the separation between luminaires.The separation button, , distributes the luminaires equally according to the number of rows and columns entered.This homogenous distribution depends on the separate field.  If the separate field is deactivated, the first luminaire is positioned over the origin point of the wireframe, and the separation distance is calculated as follows: Assuming the wireframe measures A x B, where Column separation = A / (numbers of columns – 1) and Row separation = B / (number of rows - 1).  On the contrary, if the separate field is activated, the first luminaire is separated from the point of origin by a distance of equal to half the separation between the luminaires, so that in this case, Columns separation = A / (numbers of columns) and Row separation = B / (number of rows).
  4. Confirm.

Square wireframe parallel to a wall

  1. Select the wall to which the wireframe has to be parallel.
  2. Determine the origin of the wireframe (with the mouse or manually).
  3. Determine the end point of the wireframe (with the mouse or manually).
  4. Determine the number of rows and columns and the separation between luminaires.  Proceed the same as in step 3 of Square wireframe.
  5. Confirm.

Square wireframe in the entire premises

  1. Determine the number of rows and columns and the separation between luminaires in the same way as in Square wireframe. In this case the entire extent of the premises is taken as the wireframe.
  2. Confirm.

Circular wireframe

  1. Determine the centre of the wireframe (with the mouse or manually).
  2. Determine the radius of the wireframe (with the mouse or manually).
  3. Enter the number of desired luminaires, the angular separation and the initial angle for the first luminaire (counting from 0º on the X-axis). The separation angle can also be calculated by using the  button, such that the angle of separation = 360º / (number of luminaires).
  4. Confirm.

From associated DXF

With this operation all POINT elements will be taken from the selected layers of the DXF associated file, and will be converted into luminaires.

  1. Select the layer or layers which contains the luminaires. Option "Select layers"
  2. Select the option "Import"
  3. Choose the luminaire model (and set the properties) that the POINT entities will be converted into.

Certain operations can be done with the existing luminaires.  Just as with the room editor, there are tool buttons that serve to perform the following operations:

Select luminaires: A light fixture will be selected by clicking near its centre with the left mouse button.  A selected luminaire is shown in  red, while all luminaires not selected will be shown in dark green  Various luminaires can be selected by keeping the CTRL button pressed.  By holding the CTRL key down and selecting a luminaire that was already selected (red), that luminaire will become “un-selected” (dark green).

Capture luminaires: This tool allows selecting all luminaires that are within a “capture rectangle.”  This rectangle is defined using the mouse button.All luminaires that have their centres included within the rectangle will be selected.

Move luminaires:  This option allows moving the selected luminaires.  To do so, click on one of them as if to select it, and without releasing the mouse button, drag the luminaire to the new position.

NOTE: If you click on an un-selected luminaire, it will be the only luminaire selected and can be moved.

Delete luminaires: This tool deletes all luminaires selected at that time.

luminaire properties: This allows varying the properties of the selected luminaires, both individually and as a whole.  It also allows changing the luminairemodel without changing the other properties.  When there is more than one luminaire selected, only the information about the rotation and type of model can be varied.

Focus luminaires: It rotates the selected luminaires such that they all point towards one point, the co-ordinates of which must be entered and confirmed.

Orient like a wall: It rotates the selected luminaires such that they are oriented with their central axis perpendicular towards the wall. The wall is selected from the drawing area, and it must be a flat wall.

Rotate 90º on the Z-axis: Whenever this option is accessed, the selected luminaires are rotated 90º around the Z-axis.

Copy: This makes a copy in memory of the selected luminaires, thus storing them in the copy memory.  It can also be activated from the Edit menu.

Paste: This shows the luminaires in the copy memory according to the position of the cursor.  If the left mouse button is pressed, the luminaires in the copy memory become real luminaires. It can also be activated from the Edit menu

Zoom: This works exactly the same as the room editor

Change view: This allows changing between the floor plan (X, Y) and the perspective view.

.Move the premises in perspective: This allows moving the premises in the perspective view in order to change the point of view

Orient luminaire: This option allows manually orienting the selected luminaire. To do so, move the focal point where the luminaire points.

Undo: This option undoes the last operation performed.  It can also be activated from the Edit menu.

Select next: Marks as the selected luminaire the next one found (ONLY IN 3-D VIEW).

Select previous: Marks as the selected luminaire the previous one found (ONLY IN 3-D).

Initial position: This returns to the default 3-D view.

3-D view colours: This option opens up a dialogue box that allows changing the following 3-D view colours:

Exit: This exits from the luminaire editor.

Options menu: This section of the menu serves to change various view options.

Revise menu:

luminaire rotation directions: When a luminaire is rotated, an order must be established for the rotations on the various axes. Moreover, the positive rotation direction with respect to an axis must be taken into account.  The rotation directions with respect to the axes are the following:

The default position of a luminaire is when its rotation values are all null, meaning when rotation on X = 0, Rotation on Y = 0 and Rotation on Z = 0. In this case, the luminaire position is the following:

All rotations will be calculated with respect to the initial position.

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